This paper explores the issues of optimizing the user experience in a complex, VR-based anti-bullying educational environment. The prototype software is aimed at training early school aged children and uses natural language processing (NLP) to create a more immersive and realistic educational user experience for different gender and age groups.
CITATION STYLE
Ivanov, L. (2022). Optimizing the User Experience in VR-based Anti-Bullying Education. In UMAP2022 - Adjunct Proceedings of the 30th ACM Conference on User Modeling, Adaptation and Personalization (pp. 46–51). Association for Computing Machinery, Inc. https://doi.org/10.1145/3511047.3536406
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