An experiment with an optimization game

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Abstract

We aim to improve the teaching of the principles of optimization, including computational intelligence (CI), to a mixed audience of business and computer science students. Our students do not always have sufficient programming or mathematics experience and may be put off by the expected difficulty of the course. In this context we are testing the potential of games in teaching. We deployed a game prototype (design probe) and found out that the prototype led to increased student motivation, intuitive understanding of the principles of optimization, and strong interaction in a team. Ultimately, with the future work we sketch out, this novel approach could improve the learning and understanding of optimization algorithms and CI in general, contributing to the future of Explainable AI (XAI).

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APA

Pustulka, E., Hanne, T., Adriaensen, B., Eggenschwiler, S., Kaba, E., & Wetzel, R. (2019). An experiment with an optimization game. In Multi Conference on Computer Science and Information Systems, MCCSIS 2019 - Proceedings of the International Conferences on Interfaces and Human Computer Interaction 2019, Game and Entertainment Technologies 2019 and Computer Graphics, Visualization, Computer Vision and Image Processing 2019 (pp. 173–180). IADIS Press. https://doi.org/10.33965/g2019_201906l022

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