We have implemented an action-based role-playing game, called Wind's End, that incorporates a simple, practical algorithm to enforce rising dramatic intensity during game play by controlling the choice of goals by nonplayer characters. © 2010 Springer-Verlag.
CITATION STYLE
Ramsley, C., Fugere, M., Pawson, R., Rich, C., & O’Donnell, D. (2010). A simple intensity-based drama manager. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6432 LNCS, pp. 204–209). https://doi.org/10.1007/978-3-642-16638-9_25
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