Anytime self-play learning to satisfy functional optimality criteria

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Abstract

We present an anytime multiagent learning approach to satisfy any given optimality criterion in repeated game self-play. Our approach is opposed to classical learning approaches for repeated games: namely, learning of equilibrium, Pareto-efficient learning, and their variants. The comparison is given from a practical (or engineering) standpoint, i.e., from a point of view of a multiagent system designer whose goal is to maximize the system's overall performance according to a given optimality criterion. Extensive experiments in a wide variety of repeated games demonstrate the efficacy of our approach. © 2009 Springer-Verlag Berlin Heidelberg.

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APA

Burkov, A., & Chaib-Draa, B. (2009). Anytime self-play learning to satisfy functional optimality criteria. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5783 LNAI, pp. 446–457). https://doi.org/10.1007/978-3-642-04428-1_39

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