Parallel genetic algorithms on programmable graphics hardware

76Citations
Citations of this article
94Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Parallel genetic algorithms are usually implemented on parallel machines or distributed systems. This paper describes how fine-grained parallel genetic algorithms can be mapped to programmable graphics hardware found in commodity PC. Our approach stores chromosomes and their fitness values in texture memory on graphics card. Both fitness evaluation and genetic operations are implemented entirely with fragment programs executed on graphics processing unit in parallel. We demonstrate the effectiveness of our approach by comparing it with compatible software implementation. The presented approach allows us benefit from the advantages of parallel genetic algorithms on low-cost platform. © Springer-Verlag Berlin Heidelberg 2005.

Cite

CITATION STYLE

APA

Yu, Q., Chen, C., & Pan, Z. (2005). Parallel genetic algorithms on programmable graphics hardware. In Lecture Notes in Computer Science (Vol. 3612, pp. 1051–1059). Springer Verlag. https://doi.org/10.1007/11539902_134

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free