This article provides an historical overview of various theories of play, games and literature, and examines a number of examples taken from a wide range of texts both theoretical and literary. In doing so, the author analyses specific texts that address the role of play up to the present, and discusses the ludic in relation to mimesis, textuality and literature. The author also discusses fictional narratives on digital platforms such as video games, as well as some of the consequences or ramifications of what is known as the “gamification” the world we currently inhabit.
CITATION STYLE
Goggin, J. (2020). Play and games in fiction and theory. Angles, (11). https://doi.org/10.4000/ANGLES.2561
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