GPU in haptic rendering of deformable objects

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Abstract

We present some results regarding utilizing Graphics Processing Unit (GPU) for computing the deformation of two experimental objects. A suture simulation model with GPU and a 2D deformable cloth model with nVidia CUDA techniques are also proposed. We conducted experimental studies to compare the GPU-based suture models and with the CPU implementation. We also experimented with the implicit model of the 2D mesh which offer similar computational challenges associated with any Finite-Element modeling approaches. A method for computing the inverse of a matrix with truncated Neumann series is also introduced. © 2008 Springer-Verlag Berlin Heidelberg.

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Shi, H. F., & Payandeh, S. (2008). GPU in haptic rendering of deformable objects. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5024 LNCS, pp. 163–168). https://doi.org/10.1007/978-3-540-69057-3_19

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