We present a method to interactively visualize large industrial models by replacing most triangles with implicit GPU primitives: cylinders, cone and torus slices. After a reverse-engineering process that recovers these primitives from triangle meshes, we encode their implicit parameters in a texture that is sent to the GPU. In rendering time, the implicit primitives are visualized seamlessly with other triangles in the scene. The method was tested on two massive industrial models, achieving better performance and image quality while reducing memory use. © Springer-Verlag Berlin Heidelberg 2008.
CITATION STYLE
De Toledo, R., & Levy, B. (2008). Visualization of industrial structures with implicit GPU primitives. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5358 LNCS, pp. 139–150). https://doi.org/10.1007/978-3-540-89639-5_14
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