Designing trainer’s manual for the ISG for competence project

0Citations
Citations of this article
13Readers
Mendeley users who have this article in their library.
Get full text

Abstract

The 3-year project “Intelligent Serious Games for Social and Cognitive Competence” targets children and youth with disabilities, teaching them on creativity and social competencies, using serious desktop and mobile games. The intellectual output (IO) 4 “Trainers manual” is based on the results and conclusions from desktop and survey findings from IO1 Scoping Report, the curriculum and learning scenarios of IO2 Suite of serious game on accessible learning objects (learning content creation) and IO3 Interactive games for mobile learning which can be reviewed/downloaded from the official project website www.isg4competence.com.

Cite

CITATION STYLE

APA

Paxian, S., Szücs, V., Shirmohammadi, S., Abersek, B., Grudeva, P., Van Isacker, K., … Sik-Lanyi, C. (2018). Designing trainer’s manual for the ISG for competence project. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10896 LNCS, pp. 284–288). Springer Verlag. https://doi.org/10.1007/978-3-319-94277-3_45

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free