An efficient ray tracing method is presented for calculating interreflections between surfaces with both diffuse and specular components. A Monte Carlo technique computes the indirect contributions to illuminance at locations chosen by the rendering process. The indirect illuminance values are averaged over surfaces and used in place of a constant "ambient" term. Illuminance calculations are made only for those areas participating in the selected view, and the results are stored so that subsequent views can reuse common vMues. The density of the calculation is adjusted to maintain a constant accuracy, permitting less populated portions of the scene to be computed quickly. Successive reflections use proportionally fewer samples, which speeds the process and provides a natural limit to recnrsion. The technique can also model diffuse transmission and illumination from large area sources, such as the sky.
CITATION STYLE
Ward, G. J., Rubinstein, F. M., & Clear, R. D. (1988). A ray tracing solution for diffuse interreflection. In Proceedings of the 15th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1988 (pp. 85–92). Association for Computing Machinery, Inc. https://doi.org/10.1145/54852.378490
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