We study a one-person game played by placing pebbles, according to certain rules, on the vertices of a directed graph. In [3] it was shown that for each graph with n vertices and maximum in-degree d , there is a pebbling strategy which requires at most c(d) n/log n pebbles. Here we show that this bound is tight to within a constant factor. We also analyze a variety of pebbling algorithms, including one which achieves the O(n/log n) bound.
CITATION STYLE
Paul, W. J., Tarjan, R. E., & Celoni, J. R. (1976). Space bounds for a game on graphs. In Proceedings of the Annual ACM Symposium on Theory of Computing (Vol. Part F130841, pp. 149–160). Association for Computing Machinery. https://doi.org/10.1145/800113.803643
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