Space bounds for a game on graphs

23Citations
Citations of this article
14Readers
Mendeley users who have this article in their library.

Abstract

We study a one-person game played by placing pebbles, according to certain rules, on the vertices of a directed graph. In [3] it was shown that for each graph with n vertices and maximum in-degree d , there is a pebbling strategy which requires at most c(d) n/log n pebbles. Here we show that this bound is tight to within a constant factor. We also analyze a variety of pebbling algorithms, including one which achieves the O(n/log n) bound.

Cite

CITATION STYLE

APA

Paul, W. J., Tarjan, R. E., & Celoni, J. R. (1976). Space bounds for a game on graphs. In Proceedings of the Annual ACM Symposium on Theory of Computing (Vol. Part F130841, pp. 149–160). Association for Computing Machinery. https://doi.org/10.1145/800113.803643

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free