Leveraging Trends in Student Interaction to Enhance the Effectiveness of Sketch-Based Educational Software

  • Polsley S
  • Ray J
  • Nelligan T
  • et al.
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Abstract

With the rapid adoption of software-based learning in classrooms, it is increasingly important to design more intelligent educational software, a goal of the emerging field of educational datamining. In this work, we analyze student activities from using a learning tool for engineers, Mechanix, in order to find trends that may be used to make the software a better tutor, combining its natural, sketch-based input with intelligent, experience-based feedback. We see a significant correlation between student performance and the amount of time they work on a problem before submitting; students who attempt to "game" the system by submitting their results too often perform worse than those who work longer (p < 0.05). We also found significance in the number of times a student attempted a problem before moving on, with a strong correlation between being willing to switch among problems and better performance (p < 0.05). Overall, we find that student trends like these could be paired with machine learning techniques to make more intelligent educational tools.

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Polsley, S., Ray, J., Nelligan, T., Helms, M., Linsey, J., & Hammond, T. (2016). Leveraging Trends in Student Interaction to Enhance the Effectiveness of Sketch-Based Educational Software (pp. 103–114). https://doi.org/10.1007/978-3-319-31193-7_7

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