DIESEL-X is a computer game that was developed to detect a high risk for developing dyslexia in preschoolers. The game includes three mini-games that test the player on three skills that are considered to yield outcome measures that predict the onset of dyslexia: the detection threshold of frequency modulated tones, a test on phonological awareness in which the player has to identify words that have the same phonetic ending, and a test on letter knowledge. In order to keep the motivation of the player high during testing, these tests are embedded in a computer game. We discuss the participatory design process that was adopted to design and develop the game, the rationale behind the design decisions, and we describe the resulting games.
CITATION STYLE
Geurts, L., Abeele, V. V., Celis, V., Husson, J., Van den Audenaeren, L., Loyez, L., … Ghesquière, P. (2015). DIESEL-X: A game-based tool for early risk detection of dyslexia in preschoolers. In Describing and Studying Domain-Specific Serious Games (pp. 93–114). Springer International Publishing. https://doi.org/10.1007/978-3-319-20276-1_7
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