Cambridge University and Microsoft are building a shared computer research and teaching laboratory on a green-field site to the west of the city. The clients wished to use internet based communication between themselves and their architects, including email, a web site and virtual reality. We explain how this is to be achieved, and describe experiences during the first six months of a two year project. Particularly successful has been the use of games software (Quake II) for 3d presentation of the emerging building design.
CITATION STYLE
Richens, P., & Trinder, M. (1999). Exploiting the internet to improve collaboration between users and design team. In Computers in Building (pp. 31–47). Springer US. https://doi.org/10.1007/978-1-4615-5047-1_3
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