We propose developing a mobile device application that will leverage game-play mechanics to incentivize optimal spacing for second language vocabulary acquisition. Through the collection and analysis of user log-data, we intend to investigate the effects of pervasive studying, studying vocabulary words for short intervals, many times throughout a day. This investigation will provide insight into new strategies of studying second language vocabulary, which may be more efficient. © 2012 Springer-Verlag.
CITATION STYLE
Johnson, M. W., Okimoto, T., & Barnes, T. (2012). Leveraging game design to promote effective user behavior of intelligent tutoring systems. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7315 LNCS, pp. 597–599). https://doi.org/10.1007/978-3-642-30950-2_82
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