The author’s firm undertook the Marriage Machine project aimed to persuade couples to open themselves up towards techniques of daily practice and interaction with their partners, with the objective of making their relationships with each other deeper, more enjoyable, more personally enriching, and educational. In a user-centered design process, we planned, researched, analyzed, designed, implemented (sample screens), evaluated, documented, and prepared training documents for a mobile phone application conceptual prototype. The Marriage Machine combines marriage/bonding theories with information design/visualization and persuasion design. This paper explains the development of the Marriage Machine’s user-experience design. A more complete description appears in [22].
CITATION STYLE
Marcus, A. (2015). The marriage machine: Mobile persuasion/behavior change. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9186, pp. 513–523). Springer Verlag. https://doi.org/10.1007/978-3-319-20886-2_48
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