When easy becomes boring and difficult becomes frustrating: Disentangling the effects of item difficulty level and person proficiency on learning and motivation

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Abstract

The research on electronic learning environments has evolved towards creating adaptive learning environments. In this study, the focus is on adaptive curriculum sequencing, in particular, the efficacy of an adaptive curriculum sequencing algorithm based on matching the item difficulty level to the learner’s proficiency level. We therefore explored the effect of the relative difficulty level on learning outcome and motivation. Results indicate that, for learning environments consisting of questions focusing on just one dimension and with knowledge of correct response, it does not matter whether we present easy, moderate or difficult items or whether we present the items with a random mix of difficulty levels, regarding both learning and motivation.

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Moeyaert, M., Wauters, K., Desmet, P., & Van den Noortgate, W. (2016). When easy becomes boring and difficult becomes frustrating: Disentangling the effects of item difficulty level and person proficiency on learning and motivation. Systems, 4(1). https://doi.org/10.3390/systems4010014

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