In order to evaluate AAL systems, virtual environments help to reduce costs and time, but these environments do not include hyper-realistic human movements. This is something crucial to evaluate activity recognition systems. The present work in progress describes how it is looking for a way to solve this problem and its development using a virtual environment. By means of a game engine and adjusting their parameters, simulations of real acceleration data sets have been generated. It is continuing looking for a valid model to follow.
CITATION STYLE
Palacios, M. S., Álvarez-García, J. A., Soria, L. M., & Cerero, D. F. (2016). Creating virtual humans with game engines for evaluate ambient assisted living scenarios. In Advances in Intelligent Systems and Computing (Vol. 476, pp. 105–112). Springer Verlag. https://doi.org/10.1007/978-3-319-40114-0_12
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