This paper presents a framework for crowd modeling that produces socially plausible animation behaviors. Our high-level behavioral model is able to produce appropriate animated behavior that includes synchronized body-orientation and gesture of individual actors within the simulation. Because the model operationalizes a well-founded social-linguistic Common Ground (CG) theory of human interaction, the behavior chains form meaningful interactions among the actors. The model includes micro-behaviors relating to CG theory, and macro-behavior relating to the animation context. This allows reuse of the micro-behaviors as animation contexts change and flexible adaptation to different animation contexts. © 2012 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Park, S. I., Peng, C., Quek, F., & Cao, Y. (2012). A crowd modeling framework for socially plausible animation behaviors. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7660 LNCS, pp. 146–157). Springer Verlag. https://doi.org/10.1007/978-3-642-34710-8_14
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