A game-based adaptive unit of learning with IMS learning design and 〈e-adventure〉

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Abstract

In this paper we illustrate how to conceive, implement and play adaptive Units of Learning (UoLs) that embed educational videogames. For this purpose we describe The Art & Craft of chocolate UoL, with the game Paniel and the chocolate-based sauce adventure as a key feature. The UoL includes a pre-test whose outcome is used to adapt me game. The UoL also assesses the learning process using an in-game exam. This UoL has been modeled using IMS Learning Design (LD), and me embedded game has been developed using the 〈e-Adventure〉 educational game engine. This UoL may be deployed in any LD-compliant environment, although some of the features like the adaptation of the game or automatic assessment require special plug-ins mat enable the communication between the environment and the 〈e-Adventure〉 engine. These plug-ins have been developed as an open-source modification of me SLeD player. © Springer-Verlag Berlin Heidelberg 2007.

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APA

Moreno-Ger, P., Burgos, D., Sierra, J. L., & Fernández-Manjón, B. (2007). A game-based adaptive unit of learning with IMS learning design and 〈e-adventure〉. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4753 LNCS, pp. 247–261). Springer Verlag. https://doi.org/10.1007/978-3-540-75195-3_18

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