Tech Writing, Meet Tomb Raider : Video and Computer Games in the Technical Communication Classroom

  • Vie S
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Abstract

This article examines the common genre of the usability study in technical communication courses and proposes the incorporation of computer and video games to ensure a rhetorical focus to this genre. As games are both entertaining and educational, their use in the technical communication classroom provides a new perspective on multimodal literacies that is appropriate to meet the needs of twenty-first-century learners. This article both describes a theoretical rationale for the inclusion of video and computer games in the classroom and also offers suggestions for their practical pedagogical incorporation.

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Vie, S. (2008). Tech Writing, Meet Tomb Raider : Video and Computer Games in the Technical Communication Classroom. E-Learning and Digital Media, 5(2), 157–166. https://doi.org/10.2304/elea.2008.5.2.157

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