Adventure games for educational purpose, which is termed of eduventure, show many advantages. In this paper, a group of core concepts which is essential to eduventure game design is found. In order to prevent eduventure game designer from continually rediscovering of these core elements, we clarify the functionalities of these core concepts and form them into a collaborated conceptual framework. We also show how the Conceptual Eduventure Framework can be reused in eduventure game design and how it can serve as a tool which can adjust the balance between instruction and entertainment. Furthermore, we implement the Conceptual Eduventure Framework in TorqueScript so that it becomes a library of building blocks which can be reused in eduventure game development based on Torque Game Engine. As evaluation and application, an eduventure game project is built based on the TorqueScript Eduventure Framework which can be applied in freshman training. © 2008 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Hu, W. (2008). A reusable eduventure game framework. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5080 LNCS, pp. 74–85). https://doi.org/10.1007/978-3-540-69744-2_7
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