In this paper, we present a game-like scenario that is based on a model of social group dynamics inspired by theories from the social sciences. The model is augmented by a model of proxemics that simulates the role of distance and spatial orientation in human-human communication. By means of proxemics, a group of human participants may signal other humans whether they welcome new group members to join or not. In this paper, we describe the results of an experiment we conducted to shed light on the question of how humans respond to such cues when shown by virtual humans. © Springer-Verlag Berlin Heidelberg 2005.
CITATION STYLE
Rehm, M., André, E., & Nischt, M. (2005). Let’s come together - Social navigation behaviors of virtual and real humans. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 3814 LNAI, pp. 124–133). https://doi.org/10.1007/11590323_13
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