This essay studies the combination of virtual reality (VR) technology and conventional stroke rehabilitation physiotherapy. Specifically, we propose a novel therapeutic device coupled with an immersive VR software environment to foster hand rehabilitation. We first study the current state of the art in VR technology use in medical rehabilitation. Next, we investigate the conventional stroke rehabilitation process to integrate accepted methods of physical therapy into mobile games. The game system’s input device (V-rehab) is an improvement on existing rehabilitation equipment, designed to maximize interaction between user and game. We feature a prototype game system based on sensor hardware and a custom environment running on the Unity3D software platform. Finally, we show results of system testing and discuss the application of VR in stroke rehabilitation.
CITATION STYLE
Yu, J., Jiang, R., Feng, Y., Yuan, M., Kang, Y. I., & Gu, Z. (2018). Mobile VR game design for stroke rehabilitation. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10912 LNCS, pp. 95–116). Springer Verlag. https://doi.org/10.1007/978-3-319-92252-2_8
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