We present a dialogue architecture that addresses perception, planning and execution of multimodal dialogue behavior. Motivated by realtime human performance and modular architectural principles, the architecture is full-duplex ("open-mic"); prosody is continuously analyzed and used for mixed-control turntaking behaviors (reactive and deliberative) and incremental utterance production. The architecture is fine-grain and highly expandable; we are currently applying it in more complex multimodal interaction and dynamic task environments. We describe here the theoretical underpinnings behind the architecture, compare it to prior efforts, discuss the methodology and give a brief overview of its current runtime characteristics. © 2008 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Thórisson, K. R., & Jonsdottir, G. R. (2008). A granular architecture for dynamic realtime dialogue. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5208 LNAI, pp. 131–138). https://doi.org/10.1007/978-3-540-85483-8_13
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