Actors are increasingly used by the video game industry to give life to non-player characters. Models are animated based on face and body tracking. Voices are dubbed. This paper argues that it is now time to tap into the improvising expertise of actors. To create games with rich, emotional content, improvisation with a group of actors is a necessary part of game-play development. abstract environment. © 2011 Springer-Verlag.
CITATION STYLE
Anstey, J. (2011). Improvisation, emotion, video game. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6975 LNCS, pp. 498–507). https://doi.org/10.1007/978-3-642-24571-8_63
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