Gamed-based Learning in Higher Education

1Citations
Citations of this article
61Readers
Mendeley users who have this article in their library.

Abstract

The study aims to prove the efficiency of training in the management of logistic projects by applying a game-based method in higher education. To this end, we analyze the educational games in training logistics and logistic projects, which can be applied in training in logistic projects in schools of higher education and we present the design of an educational game (warehouse project game - WPG) via a gamebased method. Groups of indicators for the degree of the success rate within the training in the management of logistic projects have been drawn up and based on a cluster analysis of the groups of trainees. An empirical study has been conducted among students studying for a BA and MA degree and project managers. The findings of this study can be useful to researchers, teachers, course designers, and designers of game-based teaching applications.

Cite

CITATION STYLE

APA

Vodenicharova, M. (2022). Gamed-based Learning in Higher Education. TEM Journal, 11(2), 779–790. https://doi.org/10.18421/TEM112-35

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free