A new skeletonization algorithm is presented to compute the curvilinear skeleton of 3D objects. The algorithm is based on the use of the <3,4,5> distance transform, on the detection of suitable anchor points, and on iterated topology preserving voxel removal. The obtained skeleton is topologically correct, is symmetrically placed within the object and its structure reflects the morphology of the represented object. © 2009 Springer Berlin Heidelberg.
CITATION STYLE
Arcelli, C., Sanniti Di Baja, G., & Serino, L. (2009). The <3,4,5> curvilinear skeleton. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5810 LNCS, pp. 409–420). https://doi.org/10.1007/978-3-642-04397-0_35
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