NeRFingXR: An Interactive XR Tool Based on NeRFs

0Citations
Citations of this article
7Readers
Mendeley users who have this article in their library.
Get full text

Abstract

With the rise of the metaverse, XR technologies have gained wide attention. However, traditional XR technologies require a high precision explicit 3D scene appearance and geometric model representation to achieve a more realistic visual fusion effect, which will make XR technologies require high computational power and memory capacity. Recent studies have shown that it is feasible to implicitly encode 3D scene appearance and geometric models by position-based MLPs, of which NeRF is a prominent representative. In this demo, we propose an XR tool based on NeRF that enables convenient and interactive creation of the XR environments. Specifically, we first train the NeRF model of XR content using Instant-NGP to achieve an efficient implicit 3D representation of XR content. Second, we contribute a depth-awareness scene understanding approach that automatically adapts different plane surfaces for XR content placement and more realistic real-virtual occlusion effects. Finally, we propose a multi-nerf joint rendering method to achieve natural XR content occlusion from each other. This demo shows the final result of our interactive XR tool.

Author supplied keywords

Cite

CITATION STYLE

APA

Luo, S., Li, H., Cheng, H., Pan, S., & Sun, S. (2022). NeRFingXR: An Interactive XR Tool Based on NeRFs. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 13606 LNAI, pp. 543–547). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-031-20503-3_46

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free