Fast decimation of polygonal models

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Abstract

A fast greedy algorithm for automatic decimation of polygonal meshes is proposed. Two important components of an automatic decimation algorithm are: the measure of fidelity and the iterative framework for incrementally and locally simplifying a polyhedra. The proposed algorithm employs vertex-based greedy framework for incrementally simplifying a polygonal model. Exploiting the normal field of one-ring neighborhood of a vertex, a new measure of fidelity is proposed that reflects the impotence of the vertices and is used to guide the vertex-based greedy procedure. A vertex causing minimum distortion is selected for removal and it is eliminated by collapsing one of its half-edges that causes minimum geometric distortion in the mesh. The proposed algorithm is about two times faster than QSlim algorithm, which is considered to be the fastest state-of-the-art greedy algorithm that produces reliable approximations; it competes well with QSlim in terms of Hausdorff distance, and preserves visually important features in a better way. © Springer-Verlag Berlin Heidelberg 2008.

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APA

Hussain, M. (2008). Fast decimation of polygonal models. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5358 LNCS, pp. 119–128). https://doi.org/10.1007/978-3-540-89639-5_12

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