The study of anatomy has always been reliant on the imagination as images don’t convey enough information and the creation of realistic models can be too expensive. A Virtual Reality (VR) application can be an excellent gap filling solution to this issue. It allows the students to interact with 3D realistic models of any organ. It displays several cases on each organ with minimal cost. In this paper, we propose a fully developed VR platform for academic training in human anatomy. We draw the complete pipeline from organ’s data acquisition to multi-user interface in VR environment. The final software allows full interactivity student-organ and student-tutor or student-student.
CITATION STYLE
Kaddour, Z., Derrar, S. D., & Malti, A. (2020). VRAnat: A complete virtual reality platform for academic training in anatomy. In Advances in Intelligent Systems and Computing (Vol. 1103 AISC, pp. 395–403). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-030-36664-3_44
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