Abstract
The tutorial is devoted mainly to PhD students, researchers, educators, and artists who are interested to learn, practice, and reflect about software tools for creativity and art. In this work, we chose to focus on open source software and its intersection with art. This choice is motivated by significant related work in open source software and art and available software for art like Processing, Arduino, and Scratch. Four research questions will shape the discussion: 1) Development or use of software? 2) Who are the stakeholders? 3) How to evaluate art and technology works? 4) Are there feelings beyond creativity and amusement one should aim at when designing art and technology expressions?.
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CITATION STYLE
Jaccheri, L. (2011). Open software and art: A tutorial. In Lecture Notes in Computer Science (Vol. 6972, pp. 468–471). Springer Verlag. https://doi.org/10.1007/978-3-642-24500-8_68
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