Gamification of multi-agent systems theory classes

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Abstract

Traditional theory classroom dynamics suffer from student feedback and interaction. Unfortunately, attendance rates also represent a common problem. In order to mitigate these issues, we propose the inclusion of novel teaching resources. On the one hand, Multi-Agent Systems (MAS) core concepts of distribution, autonomy and interaction can be mapped into collaborative classes, where students can experience theoretical concepts in hands-on activities. On the other hand, class gamification can help to enhance students motivation and engagement. Nevertheless, applying gamification requires the usage of a suitable framework. This paper proposes an extension of the Gamification Model Canvas. This extension includes MAS principles as well as those of Lego Serious Play and Audience Response Systems. Additionally, we illustrate its applicability by means of a case study that designs and gamifies a multi-agent systems class, which has been positively evaluated by students.

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Baldeón, J., Lopez-Sanchez, M., Rodríguez, I., & Puig, A. (2016). Gamification of multi-agent systems theory classes. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10003 LNAI, pp. 172–183). Springer Verlag. https://doi.org/10.1007/978-3-319-46840-2_11

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