An ambient casual game to promote socialization and active ageing

1Citations
Citations of this article
56Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Natural interfaces are facilitating the adoption of videogames by older adults, promoting the development of serious games aimed at encouraging healthy behaviors in this population. In this paper we present the design and evaluation of an ambient game, GuessMyCaption, aimed at enhancing the social networks of older adults, known to have an impact in their wellbeing. GuessMyCaption was deployed during a 5-weeks study in the home of one older adult and twelve relatives. The results demonstrate GuessMyCaption is easy to use and maintains an older adult engaged with exercises while offering new opportunities for online and offline socialization. GuessMyCaption had a positive impact in the perceived wellbeing of the older adult improving her perception on her cognitive skills and physical health, and catalyzing socialization. This research shows that the use of natural interfaces and family memorabilia facilitate the adoption of serious games, improves older adults' perceived wellbeing, and encourage socialization. © 2014 Springer International Publishing.

Cite

CITATION STYLE

APA

Cornejo, R., Hernandez, D., Tentori, M., & Favela, J. (2014). An ambient casual game to promote socialization and active ageing. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8658 LNCS, pp. 75–88). Springer Verlag. https://doi.org/10.1007/978-3-319-10166-8_7

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free