Full lifecycle architecture for serious games: Integrating game learning analytics and a game authoring tool

4Citations
Citations of this article
45Readers
Mendeley users who have this article in their library.
Get full text

Abstract

The engaging and goal-oriented nature of serious games has been proven to increase student motivation. Games also allow learning assessment in a non-intrusive fashion. To increase adoption of serious games, their full lifecycle, including design, development, validation, deployment and iterative refinement must be made as simple and transparent as possible. Currently serious games impact analysis and validation is done on a case-by-case basis. In this paper, we describe a generic architecture that integrates a game authoring tool, uAdventure, with a standards-based Game Learning Analytics framework, providing a holistic approach to bring together development, validation, and analytics, that allows a systematic analysis and validation of serious games impact. This architecture allows game developers, teachers and students access to different analyses with minimal setup; and improves game development and evaluation by supporting an evidence-based approach to assess both games and learning. This system is currently being extended and used in two EU H2020 serious games projects.

Cite

CITATION STYLE

APA

Alonso-Fernandez, C., Rotaru, D. C., Freire, M., Martinez-Ortiz, I., & Fernandez-Manjon, B. (2017). Full lifecycle architecture for serious games: Integrating game learning analytics and a game authoring tool. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10622 LNCS, pp. 73–84). Springer Verlag. https://doi.org/10.1007/978-3-319-70111-0_7

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free