Improving video game development: Facilitating heterogeneous team collaboration through flexible software processes

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Abstract

Based on our observations of Austrian video game software development (VGSD) practices we identified a lack of systematic processes/method support and inefficient collaboration between various involved disciplines, i.e. engineers and artists. VGSD includes heterogeneous disciplines, e.g. creative arts, game/content design, and software. Nevertheless, improving team collaboration and process support is an ongoing challenge to enable a comprehensive view on game development projects. Lessons learned from software engineering practices can help game developers to increase game development processes within a heterogeneous environment. Based on a state of the practice survey in the Austrian games industry, this paper presents (a) first results with focus on process/method support and (b) suggests a candidate flexible process approach based on Scrum to improve VGSD and team collaboration. Results showed (a) a trend to highly flexible software processes involving various disciplines and (b) identified the suggested flexible process approach as feasible and useful for project application. © 2010 Springer-Verlag Berlin Heidelberg.

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Musil, J., Schweda, A., Winkler, D., & Biffl, S. (2010). Improving video game development: Facilitating heterogeneous team collaboration through flexible software processes. In Communications in Computer and Information Science (Vol. 99 CCIS, pp. 83–94). https://doi.org/10.1007/978-3-642-15666-3_8

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