A methodology to validate interactive storytelling scenarios in linear logic

1Citations
Citations of this article
14Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Debugging is one of the main requirements for Interactive Storytelling (IS) authoring tools. During the authoring phase, authors have to specify large numbers of rules and actions as well as consider many possible paths. As a consequence, flaws may happen and finding them "by hand" is complex. Therefore the validation of an IS becomes a crucial issue and automatic assistance in this process is needful. Originated from those requirements, we propose, within the framework of this paper, a methodology using Linear Logic, based on analyzing automatically the resource allocation mechanisms, that helps authors derive a valid scenario of an IS. To do this, we model a scenario by a Linear Logic sequent, then prove the received sequent, which allows building and examining automatically all the possible branches in the scenario, thereby authors may guarantee that all the decisions (that may be made while unfolding the IS) lead to satisfactory endings of their goals. The paper ends with an example on an extract of an educational game to illustrate the methodology. © Springer-Verlag Berlin Heidelberg 2013.

Cite

CITATION STYLE

APA

Dang, K. D., Champagnat, R., & Augeraud, M. (2013). A methodology to validate interactive storytelling scenarios in linear logic. Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 7775 LNCS, 53–82. https://doi.org/10.1007/978-3-642-37919-2_4

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free