Designing sociable CULOT as a playground character

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Abstract

CULOT is designed as a playground character with the aim of grounding the playground language (verbal, non-verbal, playing-rules, etc) between children through play-routing while experiencing the pleasure of play. A robot establishes "persuasiveness" activities inside the playground, through the process of generating play rules/contexts and executive social interactions and engagement toward the intention of "attachment" of the children to the robot through interaction and activities. The behavior of the robot plays a significant role in executing the above playground activities (or interaction). As a primary study, our focus is to explore how robot behaviors (cues) are capable of generating the playground rules, social interaction and engagement in order to convey its intention to children and extract the potential dimensions in order to design CULOT behaviors as a playground character by considering the above factors. © 2014 Springer International Publishing.

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APA

Karatas, N., Kina, N., Tanaka, D., Ohshima, N., De Silva, P. R. S., & Okada, M. (2014). Designing sociable CULOT as a playground character. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8514 LNCS, pp. 571–580). Springer Verlag. https://doi.org/10.1007/978-3-319-07440-5_52

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