Story manager in 'Europe 2045' uses petri nets

16Citations
Citations of this article
25Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Europe 2045 is an on-line multi-player strategy game aimed at education of high-school students in economics, politics, and media studies. The essential feature of the game is that players face various simulated scenarios and crises addressing contemporary key issues of the unified Europe. These scenarios are branching and can evolve in a parallel manner. In this paper, we present a technique for specifying plots of these scenarios, which underpins the story manager of Europe 2045. The technique is based on a modification of Petri Nets. We also detail one particular scenario concerning the current crisis in Darfur. On a general level this paper discusses the strengths and weaknesses of implementation of Petri Nets in virtual storytelling. © Springer-Verlag Berlin Heidelberg 2007.

Cite

CITATION STYLE

APA

Brom, C., Šisler, V., & Holan, T. (2007). Story manager in “Europe 2045” uses petri nets. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4871 LNCS, pp. 38–50). Springer Verlag. https://doi.org/10.1007/978-3-540-77039-8_4

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free