Design and Implementation of GPU-Based Prim's Algorithm

  • Wang W
  • Huang Y
  • Guo S
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Abstract

—Minimum spanning tree is a classical problem in graph theory that plays a key role in a broad domain of applications. This paper proposes a minimum spanning tree algorithm using Prim's approach on Nvidia GPU under CUDA architecture. By using new developed GPU-based Min-Reduction data parallel primitive in the key step of the algorithm, higher efficiency is achieved. Experimental results show that we obtain about 2 times speedup on Nvidia GTX260 GPU over the CPU implementation and 3 times speedup over non-primitives GPU implementation.

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Wang, W., Huang, Y., & Guo, S. (2011). Design and Implementation of GPU-Based Prim’s Algorithm. International Journal of Modern Education and Computer Science, 3(4), 55–62. https://doi.org/10.5815/ijmecs.2011.04.08

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