Levels for hotline miami 2: Wrong number using procedural content generations

2Citations
Citations of this article
15Readers
Mendeley users who have this article in their library.

Abstract

Procedural Content Generation is the automatic process for generating game content in order o allow for a decrease in developer resources while adding to the replayability of a digital game. It has been found to be highly effective as a method when utilized in rougelike games, of which Hotline Miami 2: Wrong Number shares a number of factors. Search based procedural content, in this case, a genetic algorithm, allows for the creation of levels which meet with a number of designer set requirements. The generator proposed provides for an automatic creation of game content for a commercially available game: the level design, object placement, and enemy placement.

Cite

CITATION STYLE

APA

Brown, J. A., Lutfullin, B., Oreshin, P., & Pyatkin, I. (2018). Levels for hotline miami 2: Wrong number using procedural content generations. Computers, 7(2). https://doi.org/10.3390/computers7020022

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free