Procedural Content Generation is the automatic process for generating game content in order o allow for a decrease in developer resources while adding to the replayability of a digital game. It has been found to be highly effective as a method when utilized in rougelike games, of which Hotline Miami 2: Wrong Number shares a number of factors. Search based procedural content, in this case, a genetic algorithm, allows for the creation of levels which meet with a number of designer set requirements. The generator proposed provides for an automatic creation of game content for a commercially available game: the level design, object placement, and enemy placement.
CITATION STYLE
Brown, J. A., Lutfullin, B., Oreshin, P., & Pyatkin, I. (2018). Levels for hotline miami 2: Wrong number using procedural content generations. Computers, 7(2). https://doi.org/10.3390/computers7020022
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