Real-time rendering of layered materials with linearly filterable reflectance model

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Abstract

This paper proposes a real-time system to render with layered materials by using a linearly filterable reflectance model. This model effectively captures both surface and subsurface reflections, and supports smooth transitions over different resolutions. In a preprocessing stage, we build mip-map structures for both surface and subsurface mesostructures via fitting their bumpiness with mixtures of von Mises Fisher (movMF) distributions. Particularly, a movMF convolution algorithm and a movMF reduction algorithm are provided to well-approximate the visually perceived bumpiness of the subsurface with controllable rendering complexity. Then, both surface and subsurface reflections are implemented on GPUs with real-time performance. Experimental results reveal that our approach enables aliasing-free illumination under environmental lighting at different scales.

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Guo, J., Qian, J., & Pan, J. (2015). Real-time rendering of layered materials with linearly filterable reflectance model. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9314, pp. 431–441). Springer Verlag. https://doi.org/10.1007/978-3-319-24075-6_42

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