Queaps

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Abstract

We present a new priority queue data structure, the queap, that executes insertion in O(1) amortized time and Extract-min in O(log(k + 2)) amortized time if there are k items that have been in the heap longer than the item to be extracted. Thus if the operations on the queap are first-in first-out, as on a queue, each operation will execute in constant time. This idea of trying to make operations on the least recently accessed items fast, which we call the queueish property, is a natural complement to the working set property of certain data structures, such as splay trees and pairing heaps, where operations on the most recently accessed data execute quickly. However, we show that the queueish property is in some sense more difficult than the working set property by demonstrating that it is impossible to create a queueish binary search tree, but that many search data structures can be made almost queueish with a O(log log n) amortized extra cost per operation. © Springer-Verlag Berlin Heidelberg 2002.

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APA

Iacono, J., & Langerman, S. (2002). Queaps. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 2518 LNCS, pp. 211–218). https://doi.org/10.1007/3-540-36136-7_19

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