This paper presents a level of detail (LOD) selection algorithm for multi-resolution volume rendering using 3D texture mapping. It uses an adaptive scheme that renders the volume in a region-of-interest at a high resolution and the volume away from this region at progressively lower resolutions. The algorithm is based on several important criteria, rendering is done adaptively by selecting high-resolution cells close to a center of attention and low-resolution cells away from this area. In addition, our hierarchical level-of-detail representation guarantees consistent interpolation between different resolution levels. Experiments have been applied to a number of large medical data and produced high quality images at interactive frame rates using standard PC hardware. © Springer-Verlag Berlin Heidelberg 2005.
CITATION STYLE
Xie, K., Yang, J., & Zhu, Y. M. (2005). Multi-resolution LOD volume rendering in medicine. In Lecture Notes in Computer Science (Vol. 3514, pp. 925–933). Springer Verlag. https://doi.org/10.1007/11428831_115
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