In this study, we designed a course based on the STEAM concept. In order to better understand its impact on the learning performance and self-efficacy. The fifty-six participants from six-grade elementary school who voluntary participation in this course period eight weeks. The result points out that STEAM course we design can improve student’s self-efficacy and learning performance. Which discusses the improvement of self-efficacy, will give an initial explanation of the impact of the STEAM course on it. The results were discussed and recommends was proposed. It is expected that the design of the STEAM course will be applied in teaching strategies and materials design will be used as a mirror for the future.
CITATION STYLE
Hwang, J. P., Lu, C. Y., & Chang, M. Y. (2018). The effect of steam course applied to science education on learners’ self-efficacy. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 11003 LNCS, pp. 282–287). Springer Verlag. https://doi.org/10.1007/978-3-319-99737-7_29
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