An adaptive quantization scheme for efficient texture coordinate compression in MPEG 3DMC

2Citations
Citations of this article
2Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Graphic models represented by 3D polygonal mesh (with geometry, color, normal vector, and texture coordinate information) are now heavily used in interactive multimedia applications. As an international standard, MPEG-4 3D mesh coding (3DMC) is a compression tool for 3D mesh models. Texture mapping on a 3D mesh model is now getting popular, since it can produce high quality reconstruction even with small number of polygons used. Texture coordinates (TCs) play an important role in texture mapping. In compressing TCs using 3DMC, we found that the lossless compression is not guaranteed, which jeopardizes the texture mapping due to the precision error between the original and reconstructed TC values. In this paper, we proposed an adaptive quantization scheme for efficient TC compression in 3DMC. By adaptively choosing the step size for quantization, the proposed method can guarantee the lossless compression. © Springer-Verlag Berlin Heidelberg 2005.

Cite

CITATION STYLE

APA

Lee, S., Min, B., Kim, D., Chang, E. Y., Hur, N., Lee, S. I., & Jang, E. S. (2005). An adaptive quantization scheme for efficient texture coordinate compression in MPEG 3DMC. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 3767 LNCS, pp. 73–83). Springer Verlag. https://doi.org/10.1007/11581772_7

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free