The paper proposes a novel human machine interface for gaming applications based on computer vision. The key idea is to allow the user to interact with the game by simply moving a hand-held consumer grade camera. Detection of natural features in the incoming video stream avoids instrumenting the scene with optical markers while preserving real-time computation and accuracy. The paper presents also a prototype videogame developed as proof-of-concept of our camera-based gaming interface. Thanks to recent advances in real-time extraction and matching of natural features from images on mobile platforms, our proposal holds the potential to enable a new generation of camera-controlled videogames for hand-held mobile devices. © 2009 Springer Berlin Heidelberg.
CITATION STYLE
Azzari, P., & Di Stefano, L. (2009). Vision-based markerless gaming interface. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5716 LNCS, pp. 288–296). https://doi.org/10.1007/978-3-642-04146-4_32
Mendeley helps you to discover research relevant for your work.