Learning is known to be a highly individual process affected by learners’ individual previous experience and self-directed action. Especially during laboratory courses in university science, technology, engineering and mathematics (STEM) education, all channels of knowledge constructionbecome relevant: students have to match their theoretical background with experimental hands-on experience, leading to an intensive interaction between theory and experiment. Realizingaugmented reality scenarios with see-through smartglasses allows to display information directly in the user’s field of view and creates a wearable educational technology, providing learners with active access to various kinds of additionalinformation while keeping their hands free. The framework presented here describes the use of augmented reality learning environments in introductory STEM laboratory courses aiming to provide students additional information and real-time feedback while sustaining their autonomy and the authenticity of their action. Based on principles of the cognitive-affective theory of learning with media (CATLM), we hypothesize that this tool can structure students’ hands-on experiences and guides their attention to cue points of knowledge construction.
CITATION STYLE
Strzys, M. P., Thees, M., Kapp, S., Knierim, P., Schmidt, A., Lukowicz, P., & Kuhn, J. (2019). Smartglasses as assistive tools for undergraduate and introductory STEM laboratory courses. In Perspectives on Wearable Enhanced Learning (WELL): Current Trends, Research, and Practice (pp. 35–58). Springer International Publishing. https://doi.org/10.1007/978-3-319-64301-4_2
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