A novel method for segmenting simplified skeletons of 3D shapes is presented. The so-called simplified Y-network is computed, defining boundaries between 2D sheets of the simplified 3D skeleton, which we take as our skeleton segments. We compute the simplified Y-network using a robust importance measure which has been proved useful for simplifying complex 3D skeleton manifolds. We present a voxel-based algorithm and show results on complex real-world objects, including ones containing large amounts of boundary noise. © 2008 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Reniers, D., & Telea, A. (2008). Segmenting simplified surface skeletons. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4992 LNCS, pp. 262–274). https://doi.org/10.1007/978-3-540-79126-3_24
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