Interactive Storytelling (IS) systems are an emerging class of interactive entertainment applications with emphasis in narrative aspects. This paper deals with stories that have plots centered on a riddle, and describes a mechanism that can be introduced to planning-based IS in order to make the generated stories follow a specified tension arc. Results from experiments with users suggest that the proposed method is capable to bring improvements to these systems. Copyright © 2007, Association for the Advancement of Artificial Intelligence.
CITATION STYLE
Barros, L. M., & Musse, S. R. (2007). Improving narrative consistency in planning-based interactive storytelling. In Proceedings of the 3rd Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2007 (pp. 68–70). https://doi.org/10.1609/aiide.v3i1.18785
Mendeley helps you to discover research relevant for your work.